Pauses the program and waits for a single V-blank to happen, then continues. On the DS, there are 60 V-blanks every second.
Loads a text background into a variable.
BackgroundText is the variable that is used later when intializing the screens with this background.
Loads an 8-bit background into a variable.
Background8Bit is the variable that is used later when initializing the screens with this background.
Loads a tile background into a variable.
BackgroundTile is the variable that is used later when intializing the screens with this background.
Loads a 16-bit background into a variable.
BackgroundKeyboard is the variable that is used later when initializing the screens with this background.
Loads a 16-bit background into a variable.
Background16Bit is the variable that is used later when intializing the screens with this background.
Initializes a background variable (see the above functions) onto a screen.
screen can be either 1 (top screen) or 0 (bottom screen).
background1 is the background to load the screen to. It is the variable you got when using the above three functions (Screen.Load